The Features of the Virtual Real Worlds.
The use of avatars to project Virtual Real World (VRW) identity demonstrates that the boundary between the virtual and the real world has already become blurred, this boundary will fade even more over the progress of time.
From increased growth of virtual real worlds as tools for socializing and knowledge transfer, over time virtual real worlds will evolve well beyond their roots. For better or for worse, virtual real worlds will increasingly function as centres of commerce, education, design, entertainment, trade, and business.
Real world brands will utilize virtual real worlds to prototype, advertise, and sell goods. Brands have already appeared in many virtual real worlds.
A multiplicity of VRWs have exceed the singular conception of one centralized online virtual real world by using P2P as a means for expansion to create a virtual galaxy and universe; for just as we have seen an endless variety of websites over the past decade, we'll see an ever-increasing variety of virtual real worlds accessible by URLs.
You may visit one VRW to perform work that earns you a real income, a different VRW to take a educational course, another to socialize with friends and interest groups who can log in from all over the world, and yet another to chat with family members who live both near and far away.
As technological advances such as increased broadband bandwidth, computer efficiency, and mobile access make it easier to access virtual real world spaces on a daily basis, visits to virtual real worlds will increasingly become part of the fabric of everyday life. On-going soap operas can be created in real-time and past environments recreated for entertainment.
Virtual Real Worlds will no longer be places one 'goes' just to visit. Instead, online and offline interaction will mesh to become part of one's daily routine.
Is your avatar ready for the virtual real world future?
Features of a virtual real world:
* Shared space. The Virtual Real World allows many users to participate at once;
* Graphical user interface. The virtual real worlds depict space visually with true 3D first person perspective;
* Immediacy. Interaction within a VRW takes place in real time;
* Realism. Environments, objects, and animation in photo-realistic textures;
* Interactivity. The VRW allows users to alter, propose, develop, build, or submit customized content;
* Persistence. The VRW 's existence continues regardless of whether individual users are logged in;
* Community. The VRW allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, interest groups, house-mates, or neighbourhoods.
In short:
Virtual Real Worlds provide the path for your imagination to embark on the strangest journey it will ever take; a journey which will help you develop your insight, expand your understanding, unlock the genius, and enable you to focus on your destiny.
See http://mellanium.co.uk/ for detailed information and supporting articles for additional anecdotes. Skype: id joe133952 for live demonstration.
see http://www.youtube.com/watch?v=CnnEg6KCov8
Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.
All Rights Reserved.
2007
The use of avatars to project Virtual Real World (VRW) identity demonstrates that the boundary between the virtual and the real world has already become blurred, this boundary will fade even more over the progress of time.
From increased growth of virtual real worlds as tools for socializing and knowledge transfer, over time virtual real worlds will evolve well beyond their roots. For better or for worse, virtual real worlds will increasingly function as centres of commerce, education, design, entertainment, trade, and business.
Real world brands will utilize virtual real worlds to prototype, advertise, and sell goods. Brands have already appeared in many virtual real worlds.
A multiplicity of VRWs have exceed the singular conception of one centralized online virtual real world by using P2P as a means for expansion to create a virtual galaxy and universe; for just as we have seen an endless variety of websites over the past decade, we'll see an ever-increasing variety of virtual real worlds accessible by URLs.
You may visit one VRW to perform work that earns you a real income, a different VRW to take a educational course, another to socialize with friends and interest groups who can log in from all over the world, and yet another to chat with family members who live both near and far away.
As technological advances such as increased broadband bandwidth, computer efficiency, and mobile access make it easier to access virtual real world spaces on a daily basis, visits to virtual real worlds will increasingly become part of the fabric of everyday life. On-going soap operas can be created in real-time and past environments recreated for entertainment.
Virtual Real Worlds will no longer be places one 'goes' just to visit. Instead, online and offline interaction will mesh to become part of one's daily routine.
Is your avatar ready for the virtual real world future?
Features of a virtual real world:
* Shared space. The Virtual Real World allows many users to participate at once;
* Graphical user interface. The virtual real worlds depict space visually with true 3D first person perspective;
* Immediacy. Interaction within a VRW takes place in real time;
* Realism. Environments, objects, and animation in photo-realistic textures;
* Interactivity. The VRW allows users to alter, propose, develop, build, or submit customized content;
* Persistence. The VRW 's existence continues regardless of whether individual users are logged in;
* Community. The VRW allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, interest groups, house-mates, or neighbourhoods.
In short:
Virtual Real Worlds provide the path for your imagination to embark on the strangest journey it will ever take; a journey which will help you develop your insight, expand your understanding, unlock the genius, and enable you to focus on your destiny.
See http://mellanium.co.uk/ for detailed information and supporting articles for additional anecdotes. Skype: id joe133952 for live demonstration.
see http://www.youtube.com/watch?v=CnnEg6KCov8
Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.
All Rights Reserved.
2007